Title: |
Lord of the Cyberdemons |
Filename: |
levels/doom2/Ports/0-9/6fiffy4.zip |
Size: |
588.54 KB |
Date: |
10/02/99 |
Author: |
George Fiffy |
Description: |
This starts where Future Unveiled left off, at the entryway to where four angry Cyberdemons are about to blow you away, and you must rely on more than rockets or any weapons to get out alive!
At the end is a teleport to which you'll warp to their Detention Center (next release).
Can you find it? Try and find out! |
Credits: |
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Base: |
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Build time: |
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Editor(s) used: |
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Bugs: |
(1) It seems the switches in the Dungeon Area all appear to flick on
and off together, but they don't. Might be a flaw in the data compression program I used that caused this. If you don't remember
hitting a ceartain switch, hit it, like it'll hurt to.
(2) Found a few misplaced textures. Some could've survived the build. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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TimeOfDeath
| another map that takes 20+ minutes to get to the ssg, but the architecture was cool. | x | |
Anonymous
| 4/5 anticlimatic ending but nice hallway hunting to be found here! | x | |
Anonymous
| Rather good layout, but looks brown. The whole level is based on a labyrinth theme. Well the theme is only some crushers, cybers and the layout. In the only true maze in the level you'll see all elements of the theme again*. Despite this no reflection about texturing, ammo/health balance and monsters (most of them are redundant). Good thing is that level progress is rather quick. Not recommended but I'm impressed because of *, 4/5 coldfusio. | x | |
Anonymous
| This level fucking scared me. I loved it. 5 stars. | x |
View 6fiffy4.txt
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