Title: |
7 Sins |
Filename: |
levels/doom2/Ports/0-9/7sins.zip |
Size: |
549.75 KB |
Date: |
07/12/16 |
Author: |
Kristian "Sajbear" Nilsen |
Description: |
You have just teleported into hell. This level of hell is dedicated to the seven deadly sins of man.
Enjoy your stay and don't burn your fingers! |
Credits: |
Jakke |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
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Bugs: |
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Rating: |
(13 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zahid
| its pretty solid map actually...huge in terms of scale and battles there around 700 baddies on uv yet not a spamming slaughter map...lots of simple ideas ...layout/design along fights not very generic and too many pointless secrets were the only cons here... | x | |
paradox123
| Liked it a lot :)
Played it vanilla on UV, but noticed that there was too less ammo to finish it without using chainsaw or fists... died 2 times, because I was out of ammo.
Still finished it after the 3rd try. | x | |
Zalewa
| Plays in Zandronum 3.0 just fine. All in all, this is an average map. It's okay in gameplay, it also offers some non-linearity (even though you need to go down all the paths), but it's still pretty much straight-forward. Visuals are sufficient but basic and true to the original Doom 2. Could've been better, could've been worse. | x | |
Grazza
| The map is *not* playable with -complevel 2 behaviour. Linedef 2150 has an invalid tag. There may be other such problems, but this one is enough to shatter the map, and its a line you're very probably going to run over. | x |
View 7sins.txt
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