Title: Abyssal Speedmapping Sessions: Session 21
Filename: levels/doom2/Ports/a-c/abyspe21.zip
Size: 1.61 MB
Date: 10/17/15
Author: TheMionicDonut - Project Lead AD_79 Breezeep ClonedPickle gaspe Obsidian Pinchy Surreily MarketAnarc
Description: 14 maps made during the twenty-first Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from, themed around the work of the late Ty Halderman:

- Dynamic architecture(akin to MAP32 of Icarus) - Gunfire-activated switches - No light levels between 128 and 192

It was also suggested that people use textures from TNT: Evilution. Breezeep, An_Mutt and TheMionicDonut used the Alfonzo Treatment.
Credits: Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4
Base: New from scratch
Build time: 2 hours per map(with the exception of Breezeep, An_Mutt and TheMionicDonut)
Editor(s) used: Doom Builder, SLADE3, WhackEd4
Bugs: I'unno
Rating: (14 votes)
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