Title: |
Archaeologists Nightmare |
Filename: |
levels/doom2/Ports/a-c/anightm.zip |
Size: |
182.33 KB |
Date: |
06/15/15 |
Author: |
The Architect |
Description: |
Members of an archaeology team disappeared working on a remote ruins site in south america. Its your job to find out what's happening. Reports also indicate a militant nazi presence in the area. |
Credits: |
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Base: |
New from scratch |
Build time: |
2 weeks |
Editor(s) used: |
Doom Builder 2 |
Bugs: |
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Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Boring layout, simple texture use. Totally uninteresting gameplay is severely based on fake walls, and if you don't find the computer map in the beginning, you'll presumably won't play this level out. Seriously, this is even worse than The Canyon. 1* for the effort, but it's an absolute WOT. | x | |
walter confalonieri
| Same as "The canyon", another pretty broken map | x | |
Anonymous
| A "militant nazi" presence? I see the reports came from the Department of Redundancy Department. Two secrets at the beginning, very close to each other, each have a computer map. Both of them are easier to find than the way forward, which is opened by a timed switch behind an illusory wall, a device that is overused in this level beyond jokewad standards. One will struggle to say something at all positive about this level, such as "at least there were no stealth monsters". And then... | x | |
roadworx
| There are lighting and texture glitches all around, and many required secrets. Also, the "Nazi presence" really shouldn't be in a level like this. | x | |
Anonymous
| The map looks good, but the play is bad. Just-in-time puzzles are bad for games and for real life. sorry, bro. ~1/5 | x |
View anightm.txt
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