Title: |
Ave Terra |
Filename: |
levels/doom2/Ports/a-c/aveterra.zip |
Size: |
75.61 KB |
Date: |
10/19/16 |
Author: |
LPDem |
Description: |
A small level with constantly changing geometry |
Credits: |
Player701 (testing and fixes) |
Base: |
New from scratch |
Build time: |
A few weeks |
Editor(s) used: |
GZDoom Builder, SLADE |
Bugs: |
Some monsters may not see you until you are close enough. I don't know why it happens. |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| very interesting quick map. nice combat overall, visuals are very wonky and for some reason, there doesn't seem to be a blue key (at least on ITYTD). | x | |
Zalewa
| Not a bad, hellish theme map. Pretty basic with bland visuals and one of the calmest Doom 2 MIDI tracks, but playable and not tedious (and short). The last fight is not very well designed as it depends on too much patience and thus is boring. | x |
View aveterra.txt
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