Title: |
Business Complex |
Filename: |
levels/doom2/Ports/a-c/bcv10.zip |
Size: |
555.89 KB |
Date: |
10/15/09 |
Author: |
Brokenglass |
Description: |
Fight (& have fun) |
Credits: |
Tom for testing & suggestions |
Base: |
New from scratch |
Build time: |
2 Years ... |
Editor(s) used: |
Doombuilder,~2, DeePsea |
Bugs: |
Possible wall texture smearing |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| It looks ugly, and not like a '09 map, not mention the shitty mapping trick in this map make some areas rendering like f***ing shit. The gameplay still OK, but I just hate fighting monsters with DAMNED dark area. That's just like play with my eyes get blind... :( 1.5/5 -playerlin | x | |
Anonymous
| Meh. Sorry, but this is neither a) even the slightest bit reminiscent of a business complex nor b) enjoyable. | x | |
Anonymous
| The previous reviewer is correct. Check out the horrible rendering of the floor at the exit area - or not. Needs more work. 1/5 | x | |
Anonymous
| Yep,ugly as hell.However,I thought the gameplay on HMP was pretty stiff.A 3* wad,I'll give it a 4 to put it where it belongs-average[3].- d.d.koop | x | |
Anonymous
| Remember those 1994 office maps, as well as those "original" maps using sky or otherwise unusual textures on walls etc? Business Complex is all of this and much more, but squared and cubed. You'll find literally all of TNT: Evilution's textures used (which is also required), there's some bizzarre texturing and some interesting polyobjects (like cars) but otherwise it plays just like the majority of said 1994 office maps... 2/5 for the effort. -Maes | x |
View bcv10.txt
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