Title: Coca-Cola
Filename: levels/doom2/Ports/a-c/cocacola.zip
Size: 1.17 MB
Date: 12/13/20
Author: Timothy Brown (MArt1And00m3r11339)
Description: Coca-Cola is a map that consists of red, white, and brown (red and white for the Coca-Cola can and brown for the soda though that was only included for the sake of color variety). It is another sequel to Pepsi Apocalypse. If you play this map with OpenGL, it is best that you disable dynamic lights as the last battle lags out, rendering it unplayable (unless you have a strong computer). Play through can be found at: https://youtu.be/Y6uurc5nW7U
Credits: -ID Software for Doom II -Aubrey Hodges for PSX Doom sounds from Midway -Zachary Stephens (Ribbiks) for Slaughterfest 3 resources -General Rainbow Bacon or Doom Hero for the invention of the Slaughterfest series -Community Chest 4 team for the cc4-tex. -GOTHIC team for the GOTHICTX (which can be originally found in GothicDM or Gothic2. Credit goes to the authors of the graphics). -Quake team for q1tex. -Maximiliano Cislaghi for the sunglasses.

*If there is anything missing or inaccurate, be sure to address them to me so that I can correct it.
Base: New from scratch
Build time: 8 days
Editor(s) used: GZDoom Builder, Slade 3
Bugs: None. If there are any issues, however, please do address them to me so that I can attempt to correct them.
Rating:
Download here

Download mirrors: /idgames protocol:



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