Title: |
ContactLost |
Filename: |
levels/doom2/Ports/a-c/conctlst.zip |
Size: |
928.93 KB |
Date: |
07/02/15 |
Author: |
Meandog1000 |
Description: |
In this WAD you play as a soldier whose goal is to make it to hell and stop the demonic invasion by closing the portal to hell. |
Credits: |
Ultimate Doomer (music) Omegalore (idea) |
Base: |
New from scratch. |
Build time: |
1 week |
Editor(s) used: |
GZDoom Builder, Slade 3 |
Bugs: |
Sometimes the textures glitch out but i think i got it fixed |
Rating: |
(13 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Omegalore
| Nicely done, my good sir :) My advice is to give it more gameplay a little and make it less linear. | x | |
Zalewa
| There is an unskippable cutscene at the start, and then you can play a very short map with 33 (DECORATEd) monsters and bland design. Cutscene shows a very standard story and it lasts longer than the map. What a shame. | x | |
Anonymous
| I've seen much woes then this before. | x | |
Anonymous
| I'm drunk and this still sucks | x | |
NiTROACTiVE
| The WAD was OK, but the cutscene was tediously long, and the map design could have been much better. And changing the info for MAP02 doesn't make it better. You should try another WAD with more effort next time. | x | |
geo
| Well I didn't like this map because it starts with a cut scene longer than the map. It has a few reskinned enemies, but nothing can save it. Its a fair map from a beginner that makes some use of crouching and jumping, but it needs to be longer with more effort. | x |
View conctlst.txt
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