Title: |
Core Algorithm |
Filename: |
levels/doom2/Ports/a-c/corea.zip |
Size: |
80.91 KB |
Date: |
02/02/02 |
Author: |
Dennis Meuwissen |
Description: |
A small single play map with a base theme. It's rather easy, so if you consider yourself a hardcore DooMer at least play UV. |
Credits: |
id Software for DooM of course Team Legacy for the DooM Legacy engine The many maps where I got my inspiration from |
Base: |
New from scratch |
Build time: |
10-15 hours |
Editor(s) used: |
WinDEU 5.24, WinDEU 5.99, WinTex 4.7, Corel PhotoPaint 7 SE, Zennode |
Bugs: |
A few misaligned textures, and a strange bug with the 3D floors. (the lighting seems a little brighter below and above the 3D floor). |
Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This is from February 2002. It's exactly what it says in the readme; a small tech/crate base that takes very little time to finish. The textures and general layout recall E1, and the level seems very old-fashioned - it even has a secret right behind the start location - although it's decent fun to play. The only Doom II feature seems to be the double shotgun, which is superfluous (the monsters are all stock E1). | x |
View corea.txt
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