Title: |
Distress call |
Filename: |
levels/doom2/Ports/d-f/dcall.zip |
Size: |
3.63 MB |
Date: |
01/08/16 |
Author: |
Oleg "CWolf" Vovk |
Description: |
The plot:
You received emergency signal from far outpost on other side of planet. Your boss decides you should go there and find out what happened. So, you there, and things get worse...
Archive includes both Doom and Freedoom versions (because not everyone like Freedoom). Main difference lies in UV difficulty. It's not copying HMP in Freedoom version, while Doom's contain your favorite slaughterfest (just kiddin. But really UV is hard as hell, trust me). |
Credits: |
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Base: |
New from scratch |
Build time: |
1 month |
Editor(s) used: |
GZDoom Builder, Adobe Photoshop |
Bugs: |
There's still strange graphical issue with windows because of 1px-sectors which emulate impossibility to break any glass on level. I don't know how it may bepossible to fix it. Sorry. |
Rating: |
(17 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| Well, the architecture is visually nice but the gameplay lacks in action. That's probably exaggerated by the sleepy music and lots of dead-ends too. | x | |
trrobin
| A pretty largish indoor - outdoor map and pretty challenging too. Nice gameplay, the end left me wanting more :). | x |
View dcall.txt
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