Title: |
Derelict (version 1.1) |
Filename: |
levels/doom2/Ports/d-f/derelict.zip |
Size: |
160.6 KB |
Date: |
04/15/00 |
Author: |
Philippe Lesire |
Description: |
Lost in a desert somewhere on a recently colonized planet, you're about to die from thurst. You stumble under the cruel sunlight. Suddenly, in a small depression, you find the entrance to a mining station. Most of the inhabitants seem to have left in a hurry. Some of them even seem to have gone mad with fear and shoot everything in sight. Visiting the derelict buildings you wonder what could possibly have frightened them. Actually after a few moments, you wish you never found out. |
Credits: |
Niko Vanraes for playtesting, Renaud Paquay for WinDeu (which allows to edit levels without any size limit. |
Base: |
New level from scratch |
Build time: |
Started in 1997 |
Editor(s) used: |
DMapEdit 3.0, DEEP, WinDEU 5.99b1 |
Bugs: |
Visplane overflow on one box in the hangar. Failed to fix it, so I made this box inaccessible. Player may get stuck by falling between crates in hangar. |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
| Finding a megasphere was disappointing (no more tension), even before that the gameplay was a bit boring. But the design here is interesting, makes me think of The Darkening 2. Not a typical level. | x | |
TimeOfDeath
| cool map | x | |
Anonymous
| One of the first pwads I remember playing. It still holds up to me today, and I don't see very many desert themed maps around for some reason. Lupinx-Kassman | x | |
Anonymous
| Not really. | x | |
Anonymous
| Very nice wad.
Forklifts kick ass. | x |
View derelict.txt
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