Title: |
Demons Just Wanna Have Fun |
Filename: |
levels/doom2/Ports/d-f/djwhf.zip |
Size: |
515.46 KB |
Date: |
07/18/05 |
Author: |
Walter "daimon" Confalonieri |
Description: |
My 3rd release inside the Doom community, this is a level set inside a stoney base whit fountains, prisions, offices, a fast food, toilettes, a little hospital and a armory; and a hellish-skinnish zone in the ending part of level... |
Credits: |
ID, for the fancy game! psyren for make "psyren texture" authors of skulltag and especcially the authors of gothic_x.wad, while i grab the WFALLx texture (this one comes from skulltag) Depeche Mode, for make the song i used for the background of level To my grandma Angela, all my love and respect... |
Base: |
New from scratch |
Build time: |
mhhh... 6 days, whit rest, eating, work and time wasted... |
Editor(s) used: |
DoomBuilder (level) Wintex 4.3 (gfx and mus usage) paint and SmartCapture (graphics) midi2mus (music) |
Bugs: |
whit legacy 1.40 compares a lot of mis-aligned texture can in zdoom doesn't compares... |
Rating: |
(8 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| A random, mostly crappy level which is somewhat fun in a humorous way. The best part is the hilariously bad English in the textfile story.txt. "Who is situation?" | x | |
Anonymous
| Kinda confusing, some nice rooms, I iddqded and idkfed for the keys and finished it fast.. | x | |
Anonymous
| Im a huge fan of ports but getting lost in your wad does not make me a happy-chappy. The SSG is cool. 2 stars --- Starburst. | x | |
Anonymous
| Step on the wrong teleporter, and you're stuck. That's definitely a major bug that the author should've caught before releasing the thing. | x | |
Anonymous
| An ambitious map, but the gameplay is a bit aimless, with some disconnected areas and a fair bit of cut-and-paste early on. It is also not clear what you need to do to make progress - some are some rather non-obvious switches that you need to find. Significant amounts of the map can be skipped. There are some texture problems, of the type that arise frequently with Doombuilder-made maps. Fortunately there aren't the fatal tag-related problems that often accompany them. | x |
View djwhf.txt
|