Title: |
Doomworld Speedmapping Compilation #15 |
Filename: |
levels/doom2/Ports/d-f/dwspd015.zip |
Size: |
42.12 KB |
Date: |
01/27/02 |
Author: |
Various |
Description: |
This is a compilation of the WADs entered in Doomworld's fiftheenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme is described in rules15.txt. : This wad was compiled by Tobester (Tobester666@yahoo.com) |
Credits: |
http://www.telefragged.com/speedmaps/ for bringing this idea to our attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software. |
Base: |
From scratch |
Build time: |
100 minutes |
Editor(s) used: |
Various |
Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Memfis
| Three 100-minute maps on the WYSIWYG theme, which rougly means that there are no doors and the player can always see what's next. Map01 has a very trashy speedmap feel with ugly rooms and stupid monster hordes. Map02 is a cool challenge level with some legitimately good visuals, it is worth playing. Map03 isn't horrible but doesn't provide much entertainment and kind of requires mouselook at the start. | x | |
Anonymous
| The first map is harder in HMP than in ultraviolence; it reeks of misplaced effort that the author had time to implement difficulty levels, but not a good map. It reeks of 1994. Map two is infinitely better, but has a frustrating start whereby you cannot help but pick up several weapons in a cramped, monster-infested area (thus leaving you defenceless as you pick up the weapon). Map three is pure 1995. | x |
View dwspd015.txt
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