Title: |
Hidden Temple |
Filename: |
levels/doom2/Ports/g-i/hidden.zip |
Size: |
178.64 KB |
Date: |
02/26/13 |
Author: |
isVital |
Description: |
My first complete singleplayer map. Thematically, Hidden Temple should make you feel like you're exploring in a lost world. It's a quick one, though. |
Credits: |
id Software, the creators of Doom Builder and ZDoom |
Base: |
New from scratch |
Build time: |
A dozen or two hours over a couple of weeks |
Editor(s) used: |
Doom Builder 2 |
Bugs: |
None |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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playerlin
| I don't know, it should be nice beginner map, but I keep run out of ammo for no reasons...unless the author want player keeps shoot and run then escape to exit or something like that...100% kills seems really requires some lucks... 3/5 -playerlin | x | |
Anonymous
| Needed way more ammo. Felt more luck-based than skill-based sometimes. I wouldn't have had a problem if you had given the items found through secrets to the player ordinarily. 3/5 | x | |
Anonymous
| More dumb than fun. | x | |
Memfis
| Fun and stressful map, some monsters are redundant IMO and the design is a little basic but overall it's pretty good for a first attempt. More! | x | |
Anonymous
| It didn't make me feel like I was exploring a lost world, it made me feel like I was playing a generic marble-themed level. There is good monster placement, numbers, and variety but the theme is uninspired. Keycards and keyed doors seem tacked on, however they also did in the original game - it's much more tedious here considering how short this map is. 2/5 | x |
View hidden.txt
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