Title: |
Hugin |
Filename: |
levels/doom2/Ports/g-i/hugin.zip |
Size: |
403.62 KB |
Date: |
12/29/13 |
Author: |
Obsidian |
Description: |
One Boom-compatible map made on the 28th of October in the space of 24 hours. |
Credits: |
Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4 |
Base: |
New from scratch |
Build time: |
One day |
Editor(s) used: |
Doom Builder, SLADE3, WhackEd4 |
Bugs: |
None |
Rating: |
(4 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| Played @ UV. Very short wad, with a few small architectural items. After the entry there are only four fights, three of them of a many-monsters-in-a-s mall-area kind, and one super-cybie at last in the main room. As there is almost no gameplay (imho the primary aspect of a map): 2/5. | x | |
Zalewa
| I think that newstuff reviewer was too harsh. I've seen more difficult WADs; this one is quite okay. Still, it's a rather average map. | x | |
cs99cjb
| Small map based around a central arena. Excellent texturing and lighting apart from a water tunnel that abuses the pipes texture from 'Underhalls'. In ZDoom there are glitches in a corridor. I played on UV and lost count of how many times I had to reload. Lowering a player into a confined pit with 3 revenants when their only heavy weapon is a rocket launcher is almost guaranteed to be fatal every time. It might be a good scare the first time, but it gets tedious very quickly. | x |
View hugin.txt
|