Title: |
KZDoom4 |
Filename: |
levels/doom2/Ports/j-l/kzdoom4.zip |
Size: |
118.88 KB |
Date: |
09/22/00 |
Author: |
& Email Kurt Kesler |
Description: |
Wood & Brick style |
Credits: |
Id Software and Randy Heit. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
Wad Author & PSP |
Bugs: |
The Open GL engines make a mess of this map. |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| In comparison to its impressive predecessors, this part is a bit tame and disappointing. The flow and the atmosphere aren't as "tight" as in the other parts. There are some tricky battles, especially with some close combats with Knights and Revenants, but the monster placement seems a bit uninspired to me after all. It's not a bad map, but certainly not the masterpiece of this series. 3/5 -Milian | x | |
Anonymous
| Not the best in the series but still a good one. The last switch with the explosion freaked me out. I sitting in the dark with my headphones on, I flip a switch and the level ends with a huge bang. By the way, stealth dudes suck ass. 5/17/07 | x |
View kzdoom4.txt
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