Title: |
LaboUAC |
Filename: |
levels/doom2/Ports/j-l/labouac.zip |
Size: |
4.91 MB |
Date: |
02/15/14 |
Author: |
jameson2_fr |
Description: |
one level for zdoom gzdoom many 3d floors |
Credits: |
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Base: |
New from scratch |
Build time: |
4 month |
Editor(s) used: |
doombuilder 1.68 xwe 1.16 |
Bugs: |
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Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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cs99cjb
| Frame rate is too low to be playable and there are too many repetitive design elements for my taste. Sorry. It's not actually especially detailed but somehow it kills the performance of ZDoom. | x | |
Anonymous
| Very nice map, good layout and detail. The sound effects set it off very nicely. Good effort. | x | |
Anonymous
| No way that ZDoom runs this @ i7-2600, but GZDoom does fine. Fancy amount of details: 4/5. Architecture / map layout: rectangular, often simple & repetitive: 3/5. Gameplay @ UV: bigger / faster monsters need bigger weapons, so 1/5 - sorry but this just doesn't work, it can but it's boring. Overall: as-is 2/5 because of the gameplay, but with balanced monster/weapons placement and less rectangularity potentially 4/5. | x | |
Anonymous
| Really nice, very hard. Runs alright on decent comp, nice detail. | x | |
Doomkid
| This looks very cool and I'd love to play it, but as stated, it just lags way too much. I'll give it 3 for the effort alone, next time make a map people will be able to play, rather than just admire from a distance ;) | x | |
Anonymous
| Runs like crap. Way too detailed. | x |
View labouac.txt
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