Title: |
MBF Invasion |
Filename: |
levels/doom2/Ports/m-o/mbfinv.zip |
Size: |
461.97 KB |
Date: |
11/13/15 |
Author: |
cybermind (aka Mistranger) |
Description: |
An old attempt to recreate Skulltag/Zandronum invasion mode in MBF source port. The invasion control mechanism was done in late 2011, and the map has been completed at 01.10.2013 (originally called invaders.wad). It was only released on RDC forums and nowhere else/. I completely forgot to release it on Doomworld, so here it is (though I've made some balance modifications, so it's not compatible with invaders.wad) |
Credits: |
Zap - Skulltag Announcer sounds The Project Hate MCMXCIX - music (Forsaken by the Naked Light of Day) |
Base: |
New from scratch |
Build time: |
5 days |
Editor(s) used: |
Doom Builder 2, SLADE 3, WCleaner 1.0.1 |
Bugs: |
Sometimes it takes some time for monsters to teleport out, just wait a little more. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Fonze
| Fun invasion-style map. Like both the guy below me and the author said, it doesn't work in zDoom. Use a Boom-type engine, like PrBoom+ and it works just fine. Fun map, too. | x | |
Anonymous
| Niche-map: this is a well-executed excercise vehicle for slaughter fans. Don't expect even the slightest form of gameplay, because there's only hardness / difficulty. If that's your thing, then this might be your map, else skip it. Neutral 3* because you'll like it or hate it. BTW Does indeed not work in ZDoom, but fine in prBoom+, so the vote below is rtfm. | x | |
Anonymous
| The door don't working, | x |
View mbfinv.txt
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