Title: |
Midiville |
Filename: |
levels/doom2/Ports/m-o/midiville.zip |
Size: |
240.83 KB |
Date: |
10/20/18 |
Author: |
Jimmy |
Description: |
A fairly straightforward and non-linear Boom format map, set in the central business district of the heavily overrun city of Midiville.
The name comes from a stewboy MIDI, which you'll hear during gameplay. :)
My submission to the Vinesauce Mapping Contest 2018. It was speedmapped in about 5 hours starting 12AM AWST on March 1st, with mere hours to go before the contest deadline. The map is pretty short as a result of the time pressure, with only two keys to grab and just under a hundred monsters.
This version of the WAD is the official release, as the version submitted to the contest was GZDoom- exclusive, due to the manc/arach/cyberdemon sector triggers being set up in GZDoom's ZMAPINFO lump. It's also had some slight rebalancing to address some potential gameplay issues.
Tested in PrBoom+, Eternity Engine, and GZDoom. For best experience run with GZDoom. |
Credits: |
Cage for all the new textures. Mechadon for the new sky. stewboy for the two new MIDIs ("Midiville" and "Trapped"). |
Base: |
New from scratch |
Build time: |
5 hours plus a few for misc fixes |
Editor(s) used: |
GZDoom Builder, SLADE |
Bugs: |
Doublesky and music changer don't work in EE. |
Rating: |
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Download mirrors:
/idgames protocol:
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View midiville.txt
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