Title: Mortal Kombat Mythologies: Scorpion's Revenge
Filename: levels/doom2/Ports/m-o/mkmyth.zip
Size: 17.82 MB
Date: 08/23/23
Author: SkeletronMK666
Description: Unofficial sequel to the awful N46 Sub-Zero game in the ID tech engine: Mortal Kombat Mythologies: Scorpion's Revenge! This mod is a blast with difficult encounters and advanced game movement such as a dash ability and scorpion's famous Blood Spear! Get Over Here! Face your foes such as sub zero and (and the lin kuei) with custom monsters and sounds! 8 Level map set that takes place in outworld and various iconic places in MK history.

Kontrols: Uppercut, binds to zoom Blood Spear, Binds to Reload dash, Shift+ back or forward

the zip file will contain 2 versions of the mod: the gameplay file compatible with other mapsets containing the playerclass and monsters (also) compatible for deathmatch), and the full mod that will contain the maps. These two files AREN'T made to run together and will conflict.

MKMyth.wad is the mapsets

MKScorp.wad is the playerclass
Credits: Goro and Shokan decorate and sprite editing: SkeletronMK666, idgames. sounds for goro and Shokan ripped form Mortal Kombat provided by https://www.mortalkombatwarehouse.com/ and Midway Games

Thing details:

Name: Small trees & bushes Connection: No Palette: Hexen Summon: smalltree1/2, smallbush1/2, smallwintertree1/2 Ambient Sound: No De-/Activatable: No Destroyable: No Special Effects: No ACS: No

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sprites: "SkeletronMK666", "Rose","TankTheta"

additional sprite graphics in part due to: ID games, Midway Games,3D Realms, Looking Glass Studios, raven software, "That_One_Doom_Mod","00_Zombie_00"

Some sprites and sounds Midway Games:

https://www.mortalkombatwarehouse.com/

Decorate: "SkeletronMK666" in addtition to edited code from: "That_One_Doom_Mod", "Wh1teFang", ZDOOM wiki sourcecode Kaapeli47 for additional support.

sounds:

Valve Software, Midway Games.

i do not own the rights to mortal kombat or doom, this is a non profit mod made as a fan out of passion.

ArchFiends new projectile Sprites: Jimmy Beaubien, The Innocent Crew

lin kuei foot soldier: ripped by PLAMZDOOM original sprites form shadow warrior edited over by skeletronMK666

Possessed Solider Sprites taken form Sub-Zero.wad Edited by user "Female Sub-Zero" https://www.doomworld.com/idgames/levels/doom2/s-u/sub-zero

decorate and sprite editing: "SkeletronMK666", idgames. sounds for goro ripped form Mortal Kombat provided by https://www.mortalkombatwarehouse.com/ and Midway Games

SuperDemon Credits:

Code: Xim Sounds: iD software, 3D Realms Sprites: iD software Sprite edit: Molten Ice, Xim, David G, Craneo Idea base: Cyberdemon, Baron Of Hell

Texture Stuff:

GothicTX:

* DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at CDROM.COM. Each said PKZIP archive contains thirty-two professional quality levels and music. http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothicdm.zip http://cdrom.com/pub/idgames/levels/doom2/deathmatch/megawads/gothic2.zip You MAY distribute GothicTX.ZIP, a graphical resource for DOOM(2) editing, provided you include this file (GothicTX.TXT) and any others the are contained within the original PKZIP archive (Desc.SDI and File_ID.DIZ) with absolutely no modifications. You may the complete GothicTX.ZIP in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Thank you.

Shadow Warrior:

Information: Source: Shadow Warrior + Expansions Count: 1350~ Palette: Full-color PNGs Format: TX_ markers Anims/Switches: ZDoom compatible Description: All the textures from Shadow Warrior and it's expansions

Credits: Conversion: Ceeb Author: 3D Realms, Wylde Productions, Level Infinity, Sunstorm Interactive Submitted: Ceeb

OTEX:

"Ola Björling (ukiro)"

https://www.doomworld.com/idgames/graphics/otex_1_1
Base: see credits for details
Build time: a little over a month, but the playerclass is years in the making
Editor(s) used: slade3, paint.net, Ultimate Doom Builder
Bugs: visplain errors likely
Rating:
Download here

Download mirrors: /idgames protocol:



View mkmyth.txt
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