Title: Nine Circles
Filename: levels/doom2/Ports/m-o/ninecircles.zip
Size: 2.65 MB
Date: 06/02/22
Author: DoomyDoom
Description: Nine Circles is an MBF21 map originally made for and played in decino's Viewer Submissions Round 4 (https://www.decino.nl/viewer-submissions).

I used this as an opportunity to learn some mapping, primary with focus on combat design. The gimmick of the level was to take a preexisting geometry inspired by a certain well-known room and attempt to create a variety of new combat scenarios (9 in total).
Credits: Textures: OTEX by Ola Björling (ukiro) - https://doom.ukiro.com/about-otex/

Music: Uneven Structures by AD_79 - https://www.doomworld.com/vb/thread/106316

Converted Doom 3 plasma sound: pilfered from sd20x7.wad by Ribbiks - https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/sd20x7
Base: New from scratch
Build time: ~5 weeks base (Nov-Dec 2021) + on and off bugfixes/partial remake after submission round
Editor(s) used: Ultimate Doom Builder, Slade, WhackEd4, DoomTools
Bugs: On GZDoom 4.7.1, Shadow Viles do not properly change between blurred and visible states when resurrecting, they are always blurry. Reported and fixed in 4.8 dev builds as of this writing.

Odamex 10.1 does not correctly restore height of monsters upon resurrection via MBF21 stuff. Reported and fixed for next release.

DelphiDoom 2.0.7.735 does not render Voodoo Dolls visible, which removes a visible indicator for which button will work next in room #3.
Rating:
Download here

Download mirrors: /idgames protocol:



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