Title: |
Outland Industries |
Filename: |
levels/doom2/Ports/m-o/outland.zip |
Size: |
62 KB |
Date: |
12/21/16 |
Author: |
Professor Bucket |
Description: |
A remote base in a rocky wilderness. The difficulty and general theme are meant to slot in somewhere maps 09-10 in the original Doom 2. This is my first attempt at designing a map, so brutally honest feedback would be greatly appreciated. |
Credits: |
id for Doom, Codeimp for Doom Builder |
Base: |
New from scratch |
Build time: |
About a month on and off |
Editor(s) used: |
Doom Builder 2 |
Bugs: |
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Rating: |
(10 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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bzzrak
| Quite well-made, could use some more texture variation and a bit more detailing. +1 star because it's a first map. | x | |
VeeTHis
| It's nice for a first map, but there are way to many STARTAN textures and a TON of unused space in some parts.
I'm giving this a 3. | x | |
sandmanbrasil
| It's ok for a first map
| x | |
Cacodemon9000
| Nice work as for first map. But there error in it which may become critical. Linedef that should activate red key doom isn't tagged, so it will become impossible to complete in some ports (Chocolate doom for example). | x | |
Zalewa
| Given some less blandness this could look like something that came out straight out of Doom 2 IWAD. It's not bad by any means, as the gameplay is just fine, if mostly easy. Layout is semi-open and allows non-linear exploration. The visuals lack, though. The map is full of STARTANs. Architecture could use some more detail and maybe somewhat tighter spaces to allow more challenging combat. Strong 3*. | x |
View outland.txt
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