Title: |
License to Ilya |
Filename: |
levels/doom2/Ports/megawads/joetune.zip |
Size: |
5.41 MB |
Date: |
12/04/15 |
Author: |
joe-ilya and friends |
Description: |
A tune-up community project led, compiled and with new graphics by joe-ilya. Each map is a tune-up of joe-ilya's earlier works such as "lost maps", "1024 abc" or other contributions. |
Credits: |
Jaxxoon R for combining all the texture packs the mappers gave. id for doom Codeimp for Doom Builder 2 sirjuddington and Gez for slade Microsoft for MSpaint |
Base: |
Modified versions of joe-ilya's maps and one of gustavo's |
Build time: |
9 months |
Editor(s) used: |
DB2, Slade3, MSpaint |
Bugs: |
Tiny sneaky bleeding sectors |
Rating: |
(22 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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4shockblast
| Some maps were alright, map 15 was great, a couple others were decent, but overall heavily bogged down by maps that range from mediocre to downright terrible. | x | |
kraflab
| The only thing that got tuned up here was the awful-o-meter. Map 15 was good, but it can't save an entire wad. | x | |
Zalewa
| Well, almost all maps are of utmost quality and great fun. The WAD is excellent. Then absurdally stupid MAP15 happens and then MAP16 is like a hot, iron rod stuck in your eyeball. 4* with those maps, 5* without them. | x | |
walter confalonieri
| Fun mapset, good tune-ups! | x | |
Getsu Fune
| a bit fun at times. | x | |
Surreily
| There are some really nice maps in here, especially towards the end. Might wanna skip MAP13 though - it sucks. | x |
View joetune.txt
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