Title: Penance 2: The Retrobution
Filename: levels/doom2/Ports/p-r/p2tr.zip
Size: 13.47 MB
Date: 02/27/23
Author: SkeletronMK666
Description: Welcome to Penance 2: The Retrobution! The sequel no one knew about or asked for! this is a 8 map wad that where you play as a unique playerclass: The Vulken, a Skeletal Fire demon! this project was a collaberation of SkeletronMK666, ObakeTheNew, and various Playtesters- thank you for your efforts.

REQUIRES GZDOOM AND OTEX.WAD

for more info download Otex at the following address on IdGames:

https://www.doomworld.com/idgames/graphics/otex_1_1
Credits: Map Credits:

MAP01-"Corridor of Pain"---------ObakeTheNew MAP02-"Hammer"-------------------SkeletronMK666 MAP03-"Dinner Theatre"-----------ObakeTheNew MAP04-"Hell Cell"----------------SkeletronMK666 MAP05-"Imprisoned by Fear"-------ObakeTheNew MAP06-"At the Gate of Suffering"-SkeletronMK666 MAP07-"Reigning Hellfire"--------ObakeTheNew MAP08-"Don't Stay Still!"--------ObakeTheNew

Ghost midi for Map02 Arranged by SystemOfADork

playtesters: ---Ludwig, hollow,JohnSuitepee, Bigbad75, wanderwytch, Metacrat



SoulEater Shotgun replacement sounds mixed by skeletronMK666, and edited form one of the counterstrike shotgun sounds and the doom64 shotgun sounds pump sound for Soul eater provided by https://mixkit.co/free-sound-effects/

"The Mighty Mallet - Steel Warhammer - Weapon" (https://skfb.ly/6WOqN) by Billy Jackman is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). pickup sprites edited form the Throwing hammer projecitle form HEXEN and also projectile was modified sprites form hexen

FlameAxe sprite skeleton hands created with ZAnatomy and can be found at: https://www.z-anatomy.com/ and a fire gif i found on the internet. the axe it'self was downloaded at: https://www.turbosquid.com/3d-models/free-hand-axe-3d-model/457778 free of use.

sounds for the Vulken player uses sounds form https://freesound.org/

code for most weapons was taken form the ID sourcecode and edited to save time, but was edited by SkeletronMK666

ssg replacement, the fireshot, sounds edited with sounds form https://freesound.org/ and also Doom64. mixed and edited by skeletronmk666

other skeletal renders paid for and used from this link on turbosquid https://www.turbosquid.com/3d-models/3d-rigged-skeleton-hand-model-1837489

other models for weapons where rendred and made by skeletronMK666

Status bar edited form doom and hexen status bars.

NEW soul shot sound taken form doom eternal, edited by DarkQuill

PAIN sound for the Vulken playerclass taken form Vectorman 2 Boss damage sound.

Corpse Candle sprites by Obake, sounds from Soundbible

Credits for the Rocket Bully (or Rocketman originally) go as follows: Code: thenosid GLDefs: Sounds: alterred sound from https://www.youtube.com/watch?v=kLwy1uYfpRo and ED 209 steps sound from Robocop, by ndroidz and thenosid Sprites: original by thenosid and ndroidz Sprite Edit: none Idea Base: blue big guys from super smash tv, also look like a fat blue chaingunner

Credits for the Nail Sprites go to: Decorate: Mechadon, TheShooter7 Sprites: Id Software, RoTT, Midway Sprite Edit: Mechadon, TheShooter7 Sounds: Id Software Idea Base: Quake 3 Team Arena Nailgun

The Baron2.0 credits are as follows: Decorate: Obake Sprites: MKSkeletron666, modified Id sprite Sounds: Id Software

Credits for the UAC-Goon are as follows: Decorate: Obake Sprites: Obake, modified Id sprite Sounds: Id Software

Credits for the Pumpkin Caco are as follows: Decorate: Base Cacodemon Sprites: MKSkeletron666 Sounds: Id Software

Credits for the Maintenance Turret are as follows: Decorate: Obake Sprites: Obake Sounds: From Soundbible

Credits for the Fire Invoker are as follows: Decorate: MKSkeletron666 Sprites: MKSkeletron666, modified from Hexen's Warrior class Sounds: Id Software

Credits for the Hell Gunner are as follows: Decorate: The Eviternity Team Sprites: MKSkeletron666 (the monster), Antares031 (bullet sprites) Sounds: Id Software, Antares031 (bullet sounds) Idea Base: The Chaingunners from Eviternity

Name: Rocketman Difficulty: normal Connections: none Summon: Rocketman Melee: none Distance: projectile Type: human Brightmaps: none Actor modification: none ACS: none
Base: otex.wad, and several monsters found form various places on the doom forums.
Build time: serveral months
Editor(s) used: Slade3, Blender, UltimateDoomBulider,Paint.net
Bugs:
Rating:
Download here

Download mirrors: /idgames protocol:



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