Title: |
Ring of fire |
Filename: |
levels/doom2/Ports/p-r/rof.zip |
Size: |
13.58 MB |
Date: |
06/18/16 |
Author: |
Thomas Nijman |
Description: |
12 singleplayer/coop maps My first attempt of a wad. Finished in 2006 but never put it on /idgames. |
Credits: |
Pascal vd Heiden for Doombuilder ID software for doom and to Elbryan42 for making psxmusic.wad some makers of monsters.wad: the afrit and the torturedsoul (Nanami) to all the makers of the textures I have used other music: Q_DOE_03: a snippet from the Quake DOE Soundtrack (from claust.wad, virgil |
Base: |
New from scratch |
Build time: |
6 months |
Editor(s) used: |
Doombuilder, XWE, paint shop pro x, Audacity |
Bugs: |
|
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| Well, the scripting is done perfectly - almost flawlessly. If only the cutscenes were scriptable. But, apart from the scripting schmongo, the entire WAD is plainly bad. Gameplay is a chore; you're constantly interrupted by cutscenes; the music changes to the same INTENSE DOO DOO DOO DOO on several occasions, otherwise it's Doom64 toilet pipe music; levels are straight-forward and fights are mind-numbing. Work on gameplay basics! | x |
View rof.txt
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