Title: |
SargeBaldy Speedmapping Compilation #1 |
Filename: |
levels/doom2/Ports/s-u/sbspd001.zip |
Size: |
162.76 KB |
Date: |
03/11/03 |
Author: |
Various |
Description: |
This is a compilation of the WADs entered in SargeBaldy's first speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was for to recreate phobos anomaly. |
Credits: |
Doomworld for the template for this .txt |
Base: |
New levels from scratch |
Build time: |
100 minutes per level |
Editor(s) used: |
Various |
Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
Rating: |
(12 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| E1M8 everywhere! quite fun actually. MAP07 is very unfinished though. | x | |
Anonymous
| 1 star. If the first battle in the first level is a pile of shit, I'm not going to bother with the rest. | x | |
Anonymous
| Average but... hey it's 100 minutes. It's the start of many different kinds of mapping contests, with various constraints. Cson | x | |
Anonymous
| Oh boy.
This is the first speedmapping competition that I know of, and it shows pretty well. Only bother playing for historical purposes. | x | |
Anonymous
| this is not decent. This isn't even good. There are many bugs. Many texture issues. Poor gameplay, little ammo. It's very poor. The texture usage is circa-1996. | x | |
Anonymous
| thair are a few decent levels in here but when you play this you should use your own musick wad becaus the same musick on evry level gets old after a wile | x |
View sbspd001.txt
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