Title: |
SargeBaldy Speedmapping Compilation #6 |
Filename: |
levels/doom2/Ports/s-u/sbspd006.zip |
Size: |
36.15 KB |
Date: |
04/03/03 |
Author: |
Various |
Description: |
This is a compilation of the WADs entered in SargeBaldy's sixth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was to make a map based on somewhere that you know. This could be your school, your house, your campus, a block of your town, just anywhere that you know well.
Map03-Map06 do not have exits, just IDCLEV on to the next map. |
Credits: |
Doomworld for the template for this .txt |
Base: |
New levels from scratch |
Build time: |
100 minutes per level |
Editor(s) used: |
Various |
Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
Rating: |
(11 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Six speedmaps from March 2003. Map01 is a pretty good prison / techbase that would have been praised for its detail in 1994/1995. It reminds me a little bit of Eric Harris' infamous "UAC Labs" in places. The rest are novelties. Map02 is a tiny room that looks like an 8 on its side; Map03 spells out the word FACE and doesn't have any monsters; Map04 is an empty square room; Map05 is quite funny; Map06 is a flat plane with a water texture. | x | |
Anonymous
| Reality in doom sucks!
1/5 only for funny map06 | x | |
Anonymous
| First map is pretty decent. The rest are garbage. I don't know what the point of the others were. | x | |
Anonymous
| The first map is pretty darn good for 100 minutes of work. The other maps I didn't include in rating. Tho Silverwyvern's map actually has pretty tasty texturing, and even the teleport is aligned. :P | x | |
Anonymous
| CRAP!! | x | |
Anonymous
| Map 1 is okay but the rest are complete and utter fucking wank. I thought the point of speedmapping was to help people with ideas to make levels, not this shit. | x |
View sbspd006.txt
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