Title: Sekhemti
Filename: levels/doom2/Ports/s-u/sekhemti.zip
Size: 4.04 MB
Date: 09/20/23
Author: Shawn
Description: A Boom compatible 6 maps journey through the valley of the Kings.

Charged with a perilous quest, Doomguy must journey into the forbidding Valley of the Kings. There, among treacherous tombs and malevolent forces, he seeks the elusive relic-the Ankh of Eternity. Armed with its ancient power, he will confront the last Hell's portal, sealing it for eternity or succumbing to the malevolent abyss.

These maps aim for a difficulty similar to Doom 2. If you are a veteran of Doom or a spicy map lover, I highly encourage you to enable co-op monsters in single player for a much more satisfying experience. For DSDA Doom, use the launch parameter -coop_spawns For GZDoom, select the Ultra-Violence+ difficulty in the main menu (It's Ultra-Violence with co-op monsters enabled) For PRBoom, use the launch parameter -solo-net I'm less familiar with other ports, but I'm sure they have ways to enable co-op monsters for your enjoyment.

This wad uses SoftFX for 32in24-15tex made by Muusi. It replaces all monsters sprites and adjusts the colormap with a special brightmap version. This is to make monsters have their eyes glow in the dark. This is used in some pitch black fights where you can only visualise monsters with their glowing eyes. If your mods modify monsters sprites and/or the colormap, you may find those fights more difficult than intended.

Map 01 An introduction map made to ease the player into the style of the wad. I tried to include interesting things to look at and a secret panorama for explorers. Map 02 The first temple map. This map is kind of a mirror map, everything is the same in the two sections. Have fun exploring this old Egyptian temple. Some secrets may be hard to find but remember that the candles will always guide you. Map 03 A big arena fight map. I tried to use lights as a way to spice up the combats. I hope you're not afraid of the dark ! Map 04 An outdoor map with a tiny bit of platforming. A big fight will happen at the center of the map if you collect all the keys while running. Better be ready for it ! Map 05 The longest map of the set by far. I tried to induce confusion in the player with hidden line teleporters. The fights can be taken in any order and a surprise weapon will be awarded if you can survive 2 of the fights. The Blue Skull fight is probably the meanest thing I've ever done. Don't lose your sanity and have fun ! Map 06 Icon of Sin map with a twist. You need to find the exit as an infinite number of monsters will try to stop you. Good luck.
Credits: Textures, Sprites and Sounds

32in24-15tex - the 32in24 team SoftFX for 32in24-15tex - Muusi Mummytex - Andy Mckie Chosen 1.33 - Mouse OTEX - Ola Bjorling EgyptPack - Craneo Remnant Texture pack - StalkerBlade ID Software - Doom DBTanathos - Hexen 2 Texturepack Raven Software - Hexen 2 Textures, Heretic and Hexen textures Lobotomy Software - Powerslave Sprites and Textures FreeDoom Team - Some Textures Ceeb - Textures for Realm667 DunkelSchwamm - Sprites for TSR OSJC Latchford - new barrel sprites Boss voice - Myself

Music

Map 01 Ana Wel Azab Map 02 Haramt Ahebak - Warda Map 03 Ragheb Alama - Moghram Ya Lail Map 04 Ehab Tawfik - Ada El Leil Map 05 Warda - Batwanes Beek Intertext music Karem Mahmoud - Amana Alek
Base: New from scratch
Build time: 6 months
Editor(s) used: Ultimate Doom Builder, Slade 3
Bugs: No known bugs
Rating:
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