Title: |
Sidus |
Filename: |
levels/doom2/Ports/s-u/sidus.zip |
Size: |
40.23 KB |
Date: |
10/05/02 |
Author: |
1 anonymous author |
Description: |
5 areas that are all different. You must complete one to move on to the next. The concept for this level was to start off with the first room being a pentagon and then add 5 rooms on to it. I thought I was making up a word by changing "sides" (like the sides of the pentagon) to "Sidus". I am especially proud of the hidden pyramid room. |
Credits: |
Jim Flynn for bug fix suggestions. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
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Bugs: |
Who would release a level with known bugs? |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zahid
| its atmospheric map with some novel layout and and battles i first time see working escalaters dont bother negitve reviews its a sure fun map | x | |
Anonymous
| what the hell is this | x | |
Anonymous
| This is from May 1998. It's pretty poor, and very old-fashioned even for 1998. You get 100 boring monsters arranged in a boring way in a series of boring mostly square mini-arenas (one of them has a pair of mazes). With your shotgun and masses of health you kill them all. The source port additions are pointless - some scrolling textures. The author is especially proud of the hidden pyramid room; I wouldn't have noticed it if he hadn't pointed it out. | x | |
Anonymous
| WTF? R0xx0r? | x | |
Anonymous
| booooooooooooooooooo oooooooooring | x |
View sidus.txt
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