Title: |
Same Linedef Challenge Example |
Filename: |
levels/doom2/Ports/s-u/slce.zip |
Size: |
459.7 KB |
Date: |
02/02/16 |
Author: |
Royal_Sir |
Description: |
I'm a new mapper, and sought a constraint that was never done before. This is the result. The premise is simple- I have to make as many different maps as possible using the same line difinitions and sector areas, and make them all feel completely different through height values, texturing, and things placement. These are my second and third finished maps, respectively, and criticism is encouraged in addition to thoughts on the constraint concept.
2 levels, 1024 in size, 3 days each to make. Concept wad. |
Credits: |
Green Herring for his track "Go Forth and Kill" for map one. Dreadopp for the RedShawn texture Mechadon for sky textures Gothic DM team for various textures David Gevert for various Darkbase textures |
Base: |
New from scratch |
Build time: |
1 week |
Editor(s) used: |
Doom Builder 2, Slade3 |
Bugs: |
Some monsters may be stuck in places |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| Not bad I guess? Good looking maps with average difficulty level. Good layouting too, inspite of 1024 crampiness. | x |
View slce.txt
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