Title: |
Only The Strong |
Filename: |
levels/doom2/Ports/s-u/strong.zip |
Size: |
356.94 KB |
Date: |
10/15/00 |
Author: |
Sascha Müller |
Description: |
Big, detailed SP map. Ammo and health are rare, but even a bad doom player (like me :-) can survive skill 3.
There is a lot of - Detail - Monsters - Ammo (on easy skill) - Nasty traps - Secrets
There is not much - Health - Ammo (on hard skill)
Some of the original graphics are from the Justin Fisher "Alchemy" library, from "3D Game Alchemy" by Sams Publishing. (they forced me to write this) Some textures where also taken from the IKBASEQ3 texture set for Quake3:Arena by Iikka Keränen as well as Afterglow's conversion of some other texture pack by Iikka Keränen. The blue forcefield was extracted from Nick Baker's "Nightmare texture WAD 2".
This map was rated 80% by The DOOMers Recess |
Credits: |
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Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
DETH, NWT, WARM, PSP 6.0 |
Bugs: |
None |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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felgro
| Can't be bothered finding a port it actually works with - everything is broken. | x | |
TimeOfDeath
| liked | x | |
Anonymous
| Meh, it's not that good indeed. Far too non-linear for my taste, in the bad way; I often found myself wondering what the heck I was supposed to do, and poked about the level until I finally come across something just by chance. Non-linear levels still need to have a flow - this doesn't. | x | |
Anonymous
| I tried to play it on UV without success. The only thing that makes this level hard is the fact that there is not enough ammo. The level plays like shit and unlike what the description says, it is not detailed. 9/5/07 | x |
View strong.txt
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