Title: |
The Doom Universe's Total Randomness Community Project |
Filename: |
levels/doom2/Ports/s-u/tdutrcp.zip |
Size: |
2.93 MB |
Date: |
07/06/12 |
Author: |
The Doom Universe |
Description: |
Every Doomer has many unfinished maps lying on their HDDs. We've bugfixed and completed some of those maps, and thus this project has been born. Because of the various map themes, it's been called "Total Randomness". Read the "map descriptions" section below for individual map info. |
Credits: |
Music: Title is "Title III" from Capcom's Megaman Zero 3 sequenced by Jordan Davenport Intermission is "Rave On" from Grasshopper Studio's Killer 7 sequenced by Three-Headed-Monkey MAP01 is "Lemon Chilllllllllllllllll" from 3D Realms's Duke Nukem 3D sequenced by Lee Jackson MAP02 is Doom 2's text screen music from iD Software's Doom 2 sequenced by Robert Prince MAP03 is "Adrian's Asleep" from iD Software's Doom 2 sequenced by Robert Prince MAP04 is System Vice's MAP10 music sequenced by Bob Reganess MAP05 is "Crush Crawfish" from Capcom's Megaman X3 sequenced by Asheron MAP06 is "Message for the Archvile" from iD Software's Doom 2 sequenced by Robert Prince MAP07 is System Vice's MAP08 music sequenced by Bob Reganess MAP08 is "Subarashiki Shin Sekai (Piano Arrangement)" from Namco's Namco X Capcom sequenced by DZX and MaliceX Graphics: iD Software's Doom for graphics used in the INTERPIC and M_DOOM graphics and for textures iD Software's Doom 2 for textures used in the CREDIT, HELP, and CWILV* graphics and CREDIT* textures iD Software's Quake 3 for doomguy model used in the TITLEPIC The Doom Universe site logo for the font used in the M_DOOM graphic Skulltag team's Skulltag for textures Team TNT's RETurn RESources for textures Team TNT's TNT: Evilution for textures Raven Software's Heretic for textures Andy Warhol's four-panel Marilyn Monroe painting which was the inpiration for the INTERPIC Unknown font used in M_DOOM (sorry that I don't remember the font used and cannot find the psd. I just rememeber applying blending options to the UNIVERSE lettering.) Dwango 12's bronze recolor of Andy Chen and Clude Martins' INVASION series status bar used as the status bar. (I'm not sure who from Dwango 12 recolored it. Dwango 12 appears to have not come with a textfile.) DooM font for the text used in the CWILV*, TITLEPIC, CREDIT, HELP graphics, and CREDIT* textures (no authorship information listed, but the font can be found at https://www.fonts4free.net/doom-font.html) "E X E C U T I O N" team's "E X E C U T I O N" for textures H. R. Giger's artwork as scanned by Stephen Renton for their ZEUS.WAD for textures H. R. Giger's artwork as converted by Wraithechilde for use in their Sirens II for textures Gothic Deathmatch 2 Team's Gothic DeathMatch (II) Graphical Resource PWAD for textures Community Chest 4 Texture Pack's contributors for textures Nick Baker's Recoloured Doom and Doom 2 textures v2 for textures Nick Baker's 5th Episode textures (Doom 2 version) for textures Textures prefixed with KS_* may be found described in detail in OldResourceCredits.txt of LKTex Special Thanks: To Glassyman for initiating the project To Glassyman and Vilde123 for being the ones that initiated early versions of the textfile (if I'm off I apologize. I don't recall exactly who I inherited the textfile from before edited it and uploaded it in 2012) To Nutcracker and Vilde123 for playtesting the wad To everyone who played and provided feedback on the project in and outside of Doom Universe iD Software for being the reason any of this weird stuff came to fruition |
Base: |
New from scratch |
Build time: |
Various. Read the info file |
Editor(s) used: |
Several. Read the info file |
Bugs: |
None that we know of. Read the info file |
Rating: |
(12 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| i like it! 4/5 | x | |
Anonymous
| Most of this you can probably skip without losing sleep. It has the impression of the mid-90s period, though there are some port effects in places. Not awful, but not something you'll remember after it's done. The exceptions are Kassman's two maps (both very small, but aesthetically memorable)and map 06, which is definitely the real reason to play this. It's a large map with solid aesthetics that derives most of its challenge from being mined with all manner of delightfully diabolical traps. --TDotW | x | |
Anonymous
| Play map06, 5/5 just for it! | x |
View tdutrcp.txt
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