Title: |
The Marbelous Three |
Filename: |
levels/doom2/Ports/s-u/tekmarb3.zip |
Size: |
292.17 KB |
Date: |
10/28/04 |
Author: |
Jan Engelhardt |
Description: |
This map begun with a blood-marbled room as a possible candidate entry to CC2, but soon evolved into a textural experiment involving two facing worlds, tech vs marble. I tried to find a good tex combination, since most tech(*) textures do not fit well with marble. I hope I can satisfy this.
The "Three" in the map title refers to the early textural map design where a lot of structural objects came in groups of three due to the limited texture set. I mean, there are three faces (LION, GARG, SATYR), three daemons (MARBFAC*), three key(color)s... and that's pretty limited. |
Credits: |
boris - it'sa wad in progress!
Cadman - cc2
Erik - testing trampoline |
Base: |
from scratch and memory |
Build time: |
according to Erik it must have been 250 hours
/me says 300 hours.
Or 8 months, depending on how you look at it. |
Editor(s) used: |
WinZETH (yes, _Z_eth) |
Bugs: |
- Under non-ZDoom, the red skull accelerates, which should not happen. This has been worked around, it now gets "out in time" in all ports.
- not all secrets may be reached due to the fact that Legacy is not fully Boom compatible
- [Legacy Software Renderer at least] the light is different (dark areas are darker, and light areas are lighter than other ports have it) |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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mallo
| Nice 10-minute map! Not too easy, and not too hard. And the architecture is awesome! 5/5 | x | |
Anonymous
| This one is a medium-sized map with a gothic style. It's playing in and around a temple-like building in a mainly gloomy and well-detailed ambience with a lot of marble, blood and earthy textures.
The challenge is avarage, the monsters aren't too hard and you've got plenty of shotgun shells. Only in one or two situations I was really in trouble when I was suddenly surrounded by a flock of imps.
Very nice! 4.5/5 -Milian | x | |
Anonymous
| Great detailed map, thats messed up with too low ammo, not fun if you have to make every bullet count. 3/5 | x | |
Anonymous
| A damn good map! Very detailed and fun. I thought it a bad choice to release your map before CC2 was out, though
-Agent Spork | x | |
Anonymous
| good map | x |
View tekmarb3.txt
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