Title: |
Telesky |
Filename: |
levels/doom2/Ports/s-u/telesky.zip |
Size: |
2.67 KB |
Date: |
11/23/02 |
Author: |
Boris Iwanski |
Description: |
Demo level of some nice ACS effect. It demonstartes <-- IMPORTANT! READ IT! "portal" teleporters, similar to Q3A's or Unreal's teleporters. It uses ZDoom's sky box specials, so you need some of the ZDoom 1.23 beta versions or highter. The effect has some limitations though. Since the sky- box seems to be rendered always from the same angle you can't place the portal teleporters where you want them. They have to be in a 90° angle to each other Just look at the wad how to place them. I hope you like this effect. If you do, feel free to drop me a line :) |
Credits: |
the usual suspects |
Base: |
New level from scratch |
Build time: |
Most time was used to notice that you have to place the teleporters at a special combination of 90° angles to each other :P |
Editor(s) used: |
WADAuthor |
Bugs: |
None |
Rating: |
(1 vote)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| This should really be in prefabs or another directory; it's literally two square rooms back-to-back, with two dead monsters. No exit, weapons etc. It demonstrates a mocked-up portal effect with a pair of teleporters, and it does pretty much what it says (the effect might also be useful for fake security camera viewscreens). The chap's weblog is still up, but stalled in 2003; last entry about his DVD writer. It's like a microcosm of all blogs everywhere. | x |
View telesky.txt
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