Title: |
Tom's Halls v1.6 |
Filename: |
levels/doom2/Ports/s-u/tomshall.zip |
Size: |
83.51 KB |
Date: |
07/22/14 |
Author: |
Tuxlar |
Description: |
This is my first attempt at a 'Doom the way Id Did'-like map. It is based mainly on the style of Tom Hall's Doom maps, namely E1M4, E2M1, E2M2, E2M3, E2M4, E2M7, E3M3, E3M7, and MAP 10. Perhaps more of a medley/remix than a raw style replication, I feel it's a decent map, nonetheless. I wasn't arsed to build for vanilla limits, so you'll very likely need a limit removing port to run this. Enjoy! |
Credits: |
AdamAK, plums, scifista42, Keyboard_Doomer, ShadesMaster, joe-ilya, BlueFeena. Lemme know if I missed any. |
Base: |
New from scratch |
Build time: |
+2 weeks |
Editor(s) used: |
Doom Builder 2, SLADE |
Bugs: |
Please report any you find! |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zalewa
| Annoying weapon balance. I beat this map with only shotgun and chaingun, while having to fight whole variety of monsters including the spider demon. Even though ammo for other weapons was provided, I just couldn't find them. Map is okay in all other aspects. | x | |
cs99cjb
| Completed in 17 minutes without finding the blue keycard, which seems like a bit of a design flaw (I skipped half the map). Architecture is nothing special. I didn't appreciate having to fight imps and a baron with the pistol. I did like the infighting at the yellow door. By the way, damaging water is foul play even with "POISON" signs. Nobody pays attention to those things. | x | |
Anonymous
| Very uninspired E2M2, E3M7 & MAP10 clone, looks & feels like copies of them being put into one level, then interconnected with some simple parts. Which at the end does not give any consistent theme at all. Gameplay @ UV is simple and imho no fun, the shotgun is easy to get after a short run. 1 + 1 for the efford = 2/5, personally I think this is not the way to go for making some succesful level. | x |
View tomshall.txt
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