Title: Torn
Filename: levels/doom2/Ports/s-u/torn.zip
Size: 5.51 MB
Date: 05/02/17
Author: Robert Kruger (MarketAnarchy)
Description: This is the first non-speedmapping map I have released.

The map is launched on level 12 in order to use the right sky texture, it was originally going to be a part of the Nova III release.

Torn is a tribute to Sunder, taking inspiration from several maps, mostly from Pale Monument.

A few components from it are copied and tweaked (a staircase, two large pillars, and two detailing elements).

The building exterior across from the was based on one of the maps in Nova III, which was supposed to create continuity.

Other than that, it's entirely original.
Credits: Level design: Robert Kruger (MarketAnarchy)

Music: Iceberg by Psychadelic Eyeball http://music.themaxproject.com/midis2003.php recommended by Jimmy

Textures: Nova III texture pack Dragon from Mortal Kombat A few textures converted to flats and edited by Robert Kruger (MarketAnarchy)

Sky in final area: Mechadon's THT: Threnody

Testing credits/design/insight/inspiration: PinchySkree, Bemused, CapnClever, ChroniclesOfDoomGuy, dobu gabu maru, everennui, Jimmy, JohnSuitepee, KingDime, MTX1996, NecrumWarrior, Obake, and Veinen

Additional credits to: An_Mutt who got me started on this map by starting Nova III and inviting me to make a map (although it spiraled out of control and didn't seem to fit) and InsaneGazebo for making Sunder, the source of inspiration for Torn.

Also thanks to BellaRose20ts, Count651, Glaice, Unholypimp1n and all the rest of the wonderful people on Joy of Mapping on Discord and of course the Doomworld forums!
Base: See Description
Build time: ~240 hours
Editor(s) used: GZDoom Builder 2, Slade 3, Fireworks 8
Bugs: None
Rating:
Download here

Download mirrors: /idgames protocol:



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