Title: UDMF Experiment
Filename: levels/doom2/Ports/s-u/udmfexp.zip
Size: 5.95 MB
Date: 09/30/22
Author: Goat Avenger
Description: ----------requires freedoom2.wad-------------- Having snuck into some kind of military base, you realize something isn't right. You begin to turn back, but some mutant alien hellspawn blocks your path. You must brave your way through, to find your way back out. --- I had never used the (UDMF) Universal Doom Map Format, so, I wanted to experiment with it. I suppose by now, my efforts turned into a full-fledged tech-base map. I decided to use freedoom2.wad as a base, and got a bit creative with textures, and scripting. I decided to include some Free Software propaganda as well. In the end I didn't make too much use of all the extra features UDMF provides; but, it was definitely enjoyable to map in that format. It offers a lot of options. Anywho, hopefully you enjoy. Cheers!
Credits: id software, makers of freedoom2.wad, makers of Slade, makers of Ultimate Doom Builder, makers of Zandronum, makers of ZDoom/GZDoom, friends (for providing inspiration/motivation), and authors listed in "attribution.txt".
Base: New from scratch
Build time: 55ish hours
Editor(s) used: Slade, Ultimate Doom Builder, GNU Image Manipulation Program, Audacity
Bugs:
Rating:
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View udmfexp.txt
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