Title: |
Asylum (v1.0) |
Filename: |
levels/doom2/a-c/asyv10.zip |
Size: |
816.97 KB |
Date: |
08/01/16 |
Author: |
Angry Saint |
Description: |
Asylum is a Doom 2 level inspired by the asylum texture set created by DethteX, Rick Clark and editor. It is Vanilla compatible so you can play it with Chocolate Doom. |
Credits: |
for testing and/or comments. DethteX, Rick Clark and editor for textures. |
Base: |
New map from scratch |
Build time: |
2 months |
Editor(s) used: |
GZDoomBuilder, XWE |
Bugs: |
None |
Rating: |
(7 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Glaice
| Nice use of textures, pretty rough but seriously fuck that yellow key room with the flood of small monsters and Arch-Vile. You could do without that monster in the first door that opens and the general lack of cover there. | x | |
trrobin
| Overall a pretty good map, at least game play wise although it gets a bit awkward in some places. Those textures aren't very nice though. | x | |
Zalewa
| Good map, but, what the fuck, this fight at the end was stupid. I died 5 times there, and the final time the monsters opened before the section enclosing doors closed and this made them killable. | x |
View asyv10.txt
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