Title: |
BSTGRU16.WAD aka The Bastard Guru (v1.7) |
Filename: |
levels/doom2/a-c/bstgru17.zip |
Size: |
95.65 KB |
Date: |
10/25/98 |
Author: |
Jim Oldland aka Sparkle Tom |
Description: |
DOOM II Pwad. Excellent for Co-op, but plays in all modes/skills. Remember: when you get to the elevator - get ready to rumble! |
Credits: |
Kevin Thierry & Bruceness for playtesting Rich Sham and his better half - Alice |
Base: |
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Build time: |
Ghastly |
Editor(s) used: |
WADED, BSP, MUSTOOL, MIDI2MUS |
Bugs: |
none, note this rev (1.7) previous releases of BSTGRUx
As this was my very first level, try to forgive some of the texture choices and alignments. |
Rating: |
(6 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| Cool map, lots of fun action. Looks like he based parts of it on the example map from Tricks of the Doom Programming Gurus. For me it was the outside area with the pool and shadows that gave it away. Anyway nothing wrong with that, the book was meant to be used as tutorial/branching off point. Just wrote in case someone else got feeling of deja vu. Also an ebook version is inside the Instant Doom Levels shovelware CD. | x | |
vdgg
| What the hell I just downloaded? Nice music, very easy, totally random shapes, monsters, textures, ammo placement. | x | |
dg93
| a lot of texture offsets. But w/e a typical 90's map 3/5 | x | |
TimeOfDeath
| weird 90's map yay | x |
View bstgru17.txt
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