Title: |
compound.wad for Doom II |
Filename: |
levels/doom2/a-c/compound.zip |
Size: |
100.42 KB |
Date: |
05/22/96 |
Author: |
steve donald |
Description: |
a pleasant little romp thru hell |
Credits: |
-my netdoom deathmatch\coop partner and friend...Bob, who subbed as guinea pig |
Base: |
started right in the middle, and worked my way out from there |
Build time: |
God only knows |
Editor(s) used: |
deu2 |
Bugs: |
hopefully none, but if you want to comment, let me know |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| it wasnt too bad | x | |
Anonymous
| This could be a great level if it was not too complex that I got stuck. 2/5 | x | |
Anonymous
| This is a cramped, fiddly level that's hard to like. There are far too many pitch-black mazes, including slimey ones - sometimes the slime doesn't hurt, sometimes it does. One of the dark areas has an unmarked secret that hides some light amp goggles, which you pick up *after* negotiating the dark bit. The gameplay is full of single-file corridors with monsters that attack you one at a time. And yet the design is nice in places, and I didn't absolutely hate it. | x |
View compound.txt
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