Title: CRUD
Filename: levels/doom2/a-c/crud.zip
Size: 420.5 KB
Date: 02/27/21
Author: Moustachio
Description: Four short, simple maps for vanilla Doom II. The brawls start out relatively easy, but reach early-Plutonia levels by the end of MAP04. CRUD is 100% vanilla-compatible, and has been tested with DOOM2.EXE v1.9 through DOSBox. Meant for single-player, but works with co-op.

Three demos are included in the wad. They're worth a watch, (or skip) as they might reveal some secrets. Spoiler alert.

Level themes include gray brick castle, brown brick castle, slimy brown brick castle, and brown brick city. I think it all works together very well.

LEVELS

MAP01: Level name At Doom's Yett Author Matthew DeCalzadilla (Moustachio) Music Track "Feedback" - Mark Klem

Author's comments I wanted to make a very easy opener, a map designed as if it were to be one's first Doom map. I really enjoyed the creation of this map, as all the ideas for it came very effortlessly. I took great care to keep the layout and appearance simple but elegant, using just a small number of textures.

Took me just one day to complete, except for the secret which was added in a later revision.

MAP02: Level name Dungeon Crawl Author Matthew DeCalzadilla (Moustachio) Music Track "Salamander" - Mark Klem

Author's comments I started working on Dungeon Crawl immediately after At Doom's Yett. Initially I was going to make a purely underground map, but then I had the idea to have the map tunnel up to the surface. Again, I kept pretty simple on the design. I focused mainly on coming up with combat that would be slightly tougher and more varied, but still clean and simple.

Took me one day to complete.

MAP03: Level name Castle Halls Author Matthew DeCalzadilla (Moustachio) Music Track "Breath" - Mark Klem

Author's comments This map was a wonder to work on! Once again, ideas for rooms kept flowing effortlessly from one scenario to the next. It was a blast creating this map from start to finish.

This map took me a couple days to finish, although the second day I put off intentionally. My girlfriend wanted to see what Doom mapping looked like, so I created the final room with her as a demonstration.

MAP04: Level name Residential Zone Author Matthew DeCalzadilla (Moustachio) Music Track "Basilisk" - Mark Klem

Author's comments Definitely the most involved map in the set. While I had just as much fun making this level as all the others, it did take me about four days to catch all the ideas that I ended up really liking.

With all that being said, I started getting more complex with my layout and encounters. The penultimate brawl out on the city street was inspired by my time spent in the city of Denver, and it was a real treat to make and playtest this particular part of the level.

SOUNDTRACK

All songs composed by Mark Klem and can be found on his website.

Title Screen - "The Rogue" Intermission Screen - "Bones" End Screen - "Booster" MAP01 - "Feedback" MAP02 - "Salamander" MAP03 - "Breath" MAP04 - "Basilisk"

Custom graphics designed by Moustachio. SKY1 compiled from HAZESKY11.png, mistsky_mtans.png, and cityscape_fore_pald.png by Mechadon which can be found in Mechadon's Box of Skies v3.
Credits: Mark Klem for his awesome, free-to-use MIDI files!
Base: New from scratch
Build time: About a week and a half.
Editor(s) used: Ultimate Doom Builder R3681 (64-bit), SLADE 3.1.12
Bugs:
Rating:
Download here

Download mirrors: /idgames protocol:



View crud.txt
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