Title: |
The Dude's adventures: Part I "House invasion" |
Filename: |
levels/doom2/d-f/ddude1.zip |
Size: |
4.72 KB |
Date: |
04/25/13 |
Author: |
ZeDude70 |
Description: |
The Dude's house got invaded by monsters from hell! He must defend it! |
Credits: |
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Base: |
New from scratch |
Build time: |
1 hour |
Editor(s) used: |
Doom Builder 2 |
Bugs: |
This is too perfect for bugs |
Rating: |
(8 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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bzzrak
| Some cacoward material you have there! Gameplay, detailing, monster placement -- truly flawless. ZeDude70 is an unnoticed master of mapping. Much more fun than *insert cool wad you like*. | x | |
Bad King John
| Utter crap. Did he even play it before uploading? Massive HOM bugs, moving door tracks, no health, no ammo relaods, and rooms packed with monsters including Cyberdemons - except for one vast room containing only a Hell Knight and a key. I could only finish with an idfa cheat. | x | |
hellothere231
| Horrible. HOMs, missing textures, ugly textures, no height variation. Probably a troll, but if not, then work on your mapping skills. | x | |
lupinx-Kassman
| I'll assume its someone's first map. The level is basically a series of blue square rooms that have nothing in them aside from some monsters, a glitch here or there, and you. There's no height variation, so it feels like navigating an abstract wolfenstein level. The fights aren't too satisfying, mostly just plinking away at a large group of a single monster type from behind a door. The author could practice by playing his favorite wads, seeing what made them fun, and trying to bring those ideas to life. 1/5 | x | |
Anonymous
| Please don't make a part 2: 0/5 | x |
View ddude1.txt
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