Title: |
DEATH FORT |
Filename: |
levels/doom2/d-f/dethfort.zip |
Size: |
38.66 KB |
Date: |
04/03/13 |
Author: |
Alan E Brown |
Description: |
The forth Wad in the series.
Find your way into the heavily guarded fort and kill the menace who guards the exit. The most difficult part of this level is the sewers. If you `PANIC` in this area you will surely die! Look for a radiation suit as soon as you can and WATCH OUT!! a monster`s about. |
Credits: |
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Base: |
New level from scratch |
Build time: |
Uncertain. Many hours. |
Editor(s) used: |
Deu2 Ver. 5.21 DeepBsp node builder |
Bugs: |
NONE |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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playerlin
| Beginning just shitty and I hate those walkable fences, I guess old-school maps just looks like that. The damaging floor parts of map just make me nervous...but that still not too bad since I don't have problem. It still a OK map with enough fun...for a 96 map. :p 3.5/5 -playerlin | x | |
Doomkid
| Re: the first comment - This is a 1996 wad. ;) I reccomend saving before going into the 64-wide nukage hallway. Other than that, it's a competent map that's still pretty fun today. Like every single wad EVER from this era, it has extreme texture misalignments. Lower/Upper unpegged, people! | x | |
Memfis
| Good fortress map. First thing I noticed is that it seems the author was aware of the "pressing switches from below" trick because the decorations in the first area are placed so that you can't do that. Next thing I liked was the 64-wide maze. Wait, what? Yeah, believe it or not but having to worry about the radiation suits actually made it exciting. I'm running out of space here so I'll just say that this is an interesting and somewhat challenging map with a clever use of damaging floors. | x | |
Anonymous
| Good - It's not a 1994 wad.
Bad - It's a 1995 wad. | x |
View dethfort.txt
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