Title: |
dickie06.WAD, issue 1 (Hell Henge) |
Filename: |
levels/doom2/d-f/dickie06.zip |
Size: |
118.23 KB |
Date: |
04/13/98 |
Author: |
Richard Wiles |
Description: |
This wad is 388kb when unzipped, due to the extra graphics & music.
This is a very red wad and I like it!!
There are plenty of lost souls in this level. This is an often poorly used monster. This is a shame since when used effectively, he can be a real pain...as you will find out!
Anyone who has played my other levels will know I'm quite fond of the imp ambush - and there's a real corker in this one. It's not that difficult but great fun just blasting the little buggers away. |
Credits: |
My girlfriend Ness, for tolerating my obsession with this project. id for doom - best game ever! |
Base: |
New level from scratch |
Build time: |
Ages.... |
Editor(s) used: |
Doomcad6.1, DMapEdit (for node building), Wintex. |
Bugs: |
None - but if you find any, please mail me. |
Rating: |
(5 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
TimeOfDeath
| liked | x | |
Anonymous
| Pretty decent map, I recommend it. Sometimes it seems to get a bit difficult or irritating, but it ends pretty quickly and I find it to be rather easy to avoid taking too much damage if one knows how to play. | x | |
Anonymous
| I was very worried by the bit in the readme about Lost Souls, and how they are a pain; that is why people don't use them, because they are a pain. The level is good-looking and well designed but often frustrating. It starts with a lava maze that irritated me, but it gets much better and is overall a good level, with wonky textures. I kept getting the impression that the author was trying to piss me off rather than entertain me, though. | x |
View dickie06.txt
|