Title: |
do the job |
Filename: |
levels/doom2/d-f/dothejob.zip |
Size: |
287.81 KB |
Date: |
05/03/97 |
Author: |
Michael Krause |
Description: |
1 level WAD.
I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine. |
Credits: |
ID for DOOM2. Ben Morris for DCK. Special thanks to Massimo Ciano for the great sound conversion from Quake to DOOM 2. Please check out his great WAD "castleof.wad". Also special thanks to Steve Duff for playtesting again and again and for some nice tips about Doom editing. |
Base: |
New level from scratch. |
Build time: |
5 hours, ...? no that's a joke |
Editor(s) used: |
DCK v2.2 by Ben Morris. |
Bugs: |
Small texture misalignments here and there, but not really noticable unless you look for them. |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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TimeOfDeath
| cool '97 map | x | |
Anonymous
| Not exactly detailed, but the large scale epic architecture looks great even today. Gameplay wise it's a further improvement over the author's previous maps, with slightly more resources(omg armor!!1), which are much needed because there are also more surprises. Play with -fast, have a blast. 5* | x | |
Anonymous
| Made with a P120. I wonder if Ben Morris realised that DCK looks like DICK if you read it quickly. As per the readme I went off and downloaded castleof.wad, which is a clone of a Quake level; it's very clever, but it just reminds me of how much I was disappointed by Quake when it came out. This level, on the other hand, is just... tedious. It has uniformly square architecture, it's competently put together but it meanders and doesn't have any spark at all. It bored me. | x |
View dothejob.txt
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