Title: |
Dreams Of Insanity |
Filename: |
levels/doom2/d-f/dreamsoi.zip |
Size: |
584.32 KB |
Date: |
05/12/97 |
Author: |
Magnus Ander |
Description: |
* The first level (house) is a model of the house where I live, with some other buildings added. It is played mainly outdoors. ** * The second level (stone) is supposed to be the work of an ancient civilization. Some outdoor areas, but mainly indoors. ** * The third and last level (bloody) has an outer shape of a castle and a large outdoor area (good for deathmatch maybe). Played mostly indoors. ** * Because of the way I have placed the levels you will probably guess that there is a secret level (iron). The only secret is how to get there. |
Credits: |
ID - No comments needed! Antony Burden and Simon Oke - DETH Colin Reed - BSP 1.12x Norbert Voss - Encouraged me to finish this WAD. Steve McCrea (Author of TRINITY.WAD) - Info on how to create a movie. Olivier Montanuy (through Steve McCrea) - Info on how to create a non-repeating sky. |
Base: |
All four levels are built from scratch (of course). |
Build time: |
I think it adds up to 2 years now, active + passive time. As a student I have a lot of other things on my mind too. |
Editor(s) used: |
DETH, BSP 1.12x, DEUTEX 3.1, Image Control 2.15, PSP 2.01 and DOS-edit. |
Bugs: |
* HOM in outdoor area on MAP16. ** * If you are low on RAM, you might get the error "Z_Malloc: failed on allocation of bytes" on MAP16. DOOM will exit to DOS due to this, so remember to save often. I did with 4 megs and a maximum of free memory! |
Rating: |
(2 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| pretty cool | x | |
Anonymous
| It's OK. | x |
View dreamsoi.txt
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