Title: |
ENDOOMED.WAD |
Filename: |
levels/doom2/d-f/endoomed.zip |
Size: |
72.86 KB |
Date: |
03/03/06 |
Author: |
Chris Bianchetti |
Description: |
This huge 230+K level features most all of the ememies in Doom II including Cyberdemons and Spider-Masterminds which are not just thrown together in one room but are well placed. The level is based on the E2M8 and E3M8 levels in DOOM I. It has a "Jail room" in which the object is to entrap the enemies, where one false move puts you in the middle of a cyberdemon crossfire. The level has significant weapons and ammo so you won't have to use the cheat codes. Other rooms throughout the level follow the "Hunt the Cyberdeamon or Spider-Mastermind" theme. Most textures are well aligned and much thought was done in constructing it. Supports and is designed for Deathmatch and Co-Op as well as single player. Hint: I goes before II. |
Credits: |
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Base: |
New level from scratch |
Build time: |
Too Long!!! |
Editor(s) used: |
Deu2 , DCK2 |
Bugs: |
None, although some textures are not aligned |
Rating: |
(9 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Zahid
| not bad at all many innovative ideas are there...Good Work | x | |
Anonymous
| I, Mr. Biceps; hereby update the Copyright / Permissions to state that Anyone MAY USE this level as a base to build additional levels. 04/16/11 | x | |
Anonymous
| Nice opening trap. I finished this in 4 minutes with a 40% kill percentage, if you decide just to reach exit instead of killing everything this is easy. Not bad and that opening trap has to be seen. coldfusio | x | |
Anonymous
| Best starting room ever I must say. I died in the first 3 seconds. | x | |
Anonymous
| Not a bad map at all, with lots of action. In some places you'll need to hit upon the right idea in order to avoid trouble, but there are enough clues if you're paying attention, and overall it isn't too difficult. | x | |
Anonymous
| From April 1995, a level by a man whose email address was MrBiceps(!). This is a silly level that irritated me. It is a lot of puzzles - crush the cyberdemons, run down the hurting corridor, flick the switches etc - and if you take the wrong route through the level you have to start again. Not much fun. As with a lot of these early levels, I get the impression that the designer didn't think of the spider mastermind being a weaker opponent than the cyberdemon. | x |
View endoomed.txt
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