Title: |
Fragtory, DOOM ][ |
Filename: |
levels/doom2/d-f/fragtory.zip |
Size: |
50.81 KB |
Date: |
09/29/95 |
Author: |
Greg Springer |
Description: |
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Credits: |
Id Software, James Kaiser, and Scott Morgan. They are to blame for my addiction and attainment of PWADs, etc... Maker of DooMed. |
Base: |
New level from scratch. |
Build time: |
One month, off and on. |
Editor(s) used: |
DooMed 4.2 |
Bugs: |
None |
Rating: |
(3 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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rodster
| I couldn't find exit | x | |
Anonymous
| Not a bad map. Gamplay is a little different from normal. | x | |
Anonymous
| This is a dull level from 1995 that at least makes a scientific case for the spawn shooter; there's a Big Bertha-style machine in a big factory room that generates the monsters. But the level itself is a blocky silver/grey affair with square rooms. It's unexciting and unmemorable. | x |
View fragtory.txt
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