Title: |
Fray |
Filename: |
levels/doom2/d-f/fray.zip |
Size: |
34.76 KB |
Date: |
12/10/03 |
Author: |
Petri Paavola |
Description: |
Rooms with huge amount of monsters and some teleports for moving around. Kill! Kill! Kill! |
Credits: |
ID and all playtesters. |
Base: |
New level from scratch |
Build time: |
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Editor(s) used: |
Doomcad 5.1 |
Bugs: |
HOM effect at the north of troopers room |
Rating: |
(4 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| I played it | x | |
Anonymous
| This is dated September 1996. It's basically a set of monotextured plain rooms with fifty or so monsters in each, usually of one type; the gameplay involves firing through the doorway until the baddies are dead. In theory this might have worked - SQUARES.WAD is basically the same, and it's one of the best levels ever - but in practice this is just boring and trivial and less fun than a cup of tea. You can accidentally skip about a third of the level anyway. | x | |
Anonymous
| slige inspired design, lots of stuff to kill 2/5 - PerOxyd | x |
View fray.txt
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