Title: |
.Void |
Filename: |
levels/doom2/deathmatch/Ports/d-f/dotvoid.zip |
Size: |
81.15 KB |
Date: |
08/23/03 |
Author: |
Dennis "Exl" Meuwissen |
Description: |
A void-style deathmatch map, constructed *entirely* out of 3d floors. Uses FraggleScript for a few special effects like teleporters or 3d elevators. Don't mind the Pac-Man theme, it just adds a little variety to things. :P
It seemed that a feature had been removed from Doom Legacy, namely the one that keeps items respawning at their original height. Because of that, the original version of .Void was unplayable (serves me right for not testing properly). This fix keeps some floors raised so objects wont fall through 3D floors anymore, at the cost of some visual annoyances. But now it should be playable at least. |
Credits: |
Id software for DooM The entire DooM community The authors of all DooM utilities Authors of all the DooM ports |
Base: |
New from scratch |
Build time: |
About 48 hours |
Editor(s) used: |
WinDEU 5.24, Zennode, Why, Corel Photo-Paint, WinTex, DeuTex, Creative Wave Studio |
Bugs: |
None that I know of... |
Rating: |
(5 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Anonymous
| GREAT; INSANE. SOURCEPORT SPECIAL FEATURES. These words describe Void in total | x | |
Anonymous
| This is basically one of those Quake 3 Arena "floating in space" maps but in Doom Legacy, which is nice. It's very simple though, and it's a shame the author didn't do more with the concept. | x | |
Anonymous
| Exl is my lovar | x | |
Anonymous
| If you like legacy, then maybe you can use a haircut. Or a wad of hair gel, for practical purposes only. Sort of like this map. If you havent fallen off the wagon yet, you may as wall fall off this toaster oven of oceanic disposition. - Ramza | x |
View dotvoid.txt
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